Is the bonuspoint for speed a wanted feature? (Problems)
One problem I have noticed by beginners ++ is that a move is made as soon as they see a tactical motive without more calculation. This is often when they try to play into the adult club after played blitz and rapid chess in youth club. Their 'combination' are refuted by the very first move of the opponent.
I also notice this from myself that too much blitzing (on Chessservers) are reflected in moving too fast in a real game.
I see that you get just as much points if you miss the correct move twice but get it correct the third time. This can't be right, in a real game you would have lost the game twice but won the analysis after the game:)
My suggestion is to make the speed advantage smaler and the point for getting the move correct the first time higher. Alternative to a smaler speed bonus is to set the bonustime higher, the average move in a normal game is 180 sec. and when you spot some tactical motive that could end the game you can use at least more than 10 minutes on the move.
To getting more experience for spotting the moment where there could be a tactical motive it could help to do some (a lot) easy problems with only one tactical theme.
Is the bonuspoint for speed a wanted feature?
I think your point is valid but I use the speed thing to help me cope with time pressure of a game. Even though I didn't think I had a problem with anxiety under time pressure I have recently tried playing games with no clock and found that I felt different i.e. no pressure. And noticed that without pressure my game improved. Personally, I don't care how many points I get because there's no loser in the tactics section. What I care about is practising lots of tactics and learning to cope with time pressure.
? One problem I have noticed by beginners ++ is that a move is made as soon
? as they see a tactical motive without more calculation. This is often when
? they try to play into the adult club after played blitz and rapid chess in
? youth club. Their 'combination' are refuted by the very first move of the
? opponent.
?
? I also notice this from myself that too much blitzing (on Chessservers)
? are reflected in moving too fast in a real game.
?
? I see that you get just as much points if you miss the correct move twice
? but get it correct the third time. This can't be right, in a real game you
? would have lost the game twice but won the analysis after the game:)
?
? My suggestion is to make the speed advantage smaler and the point for
? getting the move correct the first time higher. Alternative to a smaler
? speed bonus is to set the bonustime higher, the average move in a normal
? game is 180 sec. and when you spot some tactical motive that could end the
? game you can use at least more than 10 minutes on the move.
?
? To getting more experience for spotting the moment where there could be a
? tactical motive it could help to do some (a lot) easy problems with only
? one tactical theme.
Is the bonuspoint for speed a wanted feature?
Yes, we've managed to change this problem with the scoring now so that you get 3 points if you get the correct answer first go, 2 pts on the 2nd, etc.
We have also added more time, but it is true that there is no real competition here, it is just for your own guidance.