Is the bonuspoint for speed a wanted feature? (Problems)
One problem I have noticed by beginners ++ is that a move is made as soon as they see a tactical motive without more calculation. This is often when they try to play into the adult club after played blitz and rapid chess in youth club. Their 'combination' are refuted by the very first move of the opponent.
I also notice this from myself that too much blitzing (on Chessservers) are reflected in moving too fast in a real game.
I see that you get just as much points if you miss the correct move twice but get it correct the third time. This can't be right, in a real game you would have lost the game twice but won the analysis after the game:)
My suggestion is to make the speed advantage smaler and the point for getting the move correct the first time higher. Alternative to a smaler speed bonus is to set the bonustime higher, the average move in a normal game is 180 sec. and when you spot some tactical motive that could end the game you can use at least more than 10 minutes on the move.
To getting more experience for spotting the moment where there could be a tactical motive it could help to do some (a lot) easy problems with only one tactical theme.
Complete thread:
- Is the bonuspoint for speed a wanted feature? - Odd Gunnar Malin, 2005-09-27, 12:18
(Problems)- Is the bonuspoint for speed a wanted feature? - Chris, 2005-09-30, 11:52
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- Is the bonuspoint for speed a wanted feature? - Tony Kosten, 2005-10-09, 11:22
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- Is the bonuspoint for speed a wanted feature? - Tony Kosten, 2005-10-09, 11:22
- Is the bonuspoint for speed a wanted feature? - Chris, 2005-09-30, 11:52